When jumping on a spring while spacebar is held, if it's released while in the air, the vertical momentum resets.
When jumping and quickly changing direction, could the momentum switch way quicker? Or do you plan to keep it that way?
The player sprite looks farther apart from the climbable wall, they should be closer together.
When talking to an NPC while crouching, crouching state doesn't come off even when I released the down key. It got back to the regular state when I pressed the down key again.
In the boss fight, after holding and releasing a green square, the player got stuck in the "holding an item" state (without actually holding a green box) for reasons unknown? I couldn't get out of it. It doesn't even make me crouch.
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Thanks you for the feedback. Gonna fix them up during the next update!
But yeah, thanks again!
As for the "could the momentum switch way quicker?"
I'm just gonna leave it as it is for now just to play it safe.
Also, with "the player got stuck in the 'holding an item' state (without actually holding a green box) for reasons unknown?"
This only happens when the Shimeji take damage while holding a grabbable object.
Gonna need to fix that in the future. Thanks for letting me know.